Part 63: Chapter Forty Seven: Trace Memory
Music: 04 Dungeon000.png)
The Tower of memories is an interesting place with a number of gimmicks. First up, whats with the weird circle surrounding our characters that obscures our vision of the dungeon?
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In other words, thats the puzzle for this floor.
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Im not sure if its a glitch or not, but after talking to the old man the screen becomes wholly visible again. The effect lasts until the first random encounter. It only works once and talking to the old man again wont trigger it, even if you exit and then re-enter the dungeon.
Unlike the hodgepodge of enemies outside, Memory Tower has some new enemies to do battle with.
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Power Eaters are nothing special as far as Im aware. They do middling damage with their physical attacks and occasionally run away. Aside from that theyre pretty standard enemies.
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Lord Slugs are dangerous foes who love to spam Jolt and Lightning at your party. Though frail they are also fast and can usually cast their spells before your party can react. Take these guys down as fast as possible.
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Army Men are another enemy with insane physical defence. As usual Nina can bust out Slice to take them down.
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Theres no way to get past the beginning of this dungeon without talking to this old man.
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Hell take us to the small chamber with the ladder leading up we saw when we came in. However, thats not the only thing he can do
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The old mans eyesight is so bad hell end up taking us to the treasure chests instead. The chests contain an Auto Bow, a weapon for Bosch that hits all enemies on the screen, and a set of Earth Armour.
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Going back and taking the ladder up leads to another small room. The old man in here is worthless
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But some clever positioning reveals a ladder near him.
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Going all the way down and then left from the starting position leads to this chest with a Miso Stew in it. I feed it to Nina, since shell benefit most from the Wisdom increase.
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Some fumbling around quickly reveals the path to the next ladder up.
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It may look like theres a door to the south in this room, but there isnt. Its another case of finding the next ladder up, and in such a small room its not hard even with the obfuscating circle.
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The party ends up in this maze-like area.
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Its annoying but worthwhile to find all the treasure chests here.
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The Courage Belt increases Attack by ten points. I immediately equip it on Ryu.
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Alloy equipment is always welcome.
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Thankfully theres only one more floor after this.
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All three old guys in this room say the same thing.
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The old man suddenly undergoes a demonic transformation!
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Music: 10 Ill Do It!
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Alzheimer can be summed up with two words wasted potential. He actually has a really cool gimmick in that he has an attack that causes your spellcasters to forget their magic, greying it out in the Special menu until the end of the fight. Its done in increments from the latest spells to the earliest, slowly locking you out of your best magic.
The problem is that Alzheimer will happily spam this move for almost the entire fight. Since it causes no damage this means you can simply beat him to death with physical attacks with almost total impunity. He does have a physical attack that deals 50 60 damage but he uses it so rarely that its a complete nonissue.
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He has indeed we can speak to the old men outside and theyll have new things to say.
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Thats all the old men have to say. Theres nothing more we can do for the Elder Tree, so its time to hop back to reality.
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Until next time